![]() ![]() ![]() So the game becomes about trying to find a blind-spot from which to launch an invasion, or sending enough fabrication units to do the construction very quickly or building some basic defensive structures to protect your teleporter.Īlternatively, you could focus your strategy on a range of super-weapons that can annihilate an opponent in one fell swoop. Trouble is, Commanders also have access to ground and orbital radar, with which they can spot approaching enemy units. Building sufficient Orbitals to carry an entire army would take hours, so the obvious tactic is to transport a small number of fabrication units to the planet in question, and construct a teleport through which you can send a much larger invasion force. Transporting a unit between planets requires building an “Orbital” satellite, which can carry a single unit across the void of space. ![]() Invading another planet is a tricky prospect, and requires some and planning. Most of the time, commanders will be on different planets separated by millions of kilometres of empty space. Where Planetary Annihilation gets interesting, however, is in the “planetary” aspect. What's more, certainly against other players, matches tend to become about who has the most efficient build order and the largest army. All of this is well made, but it’s nothing we haven’t seen before. ![]()
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